Recreating Genshin Impact’s Mistsplitter Reforged Programs used: Maya 2023, Substance Painter, Unreal Engine 5 The game ready mesh was created under 7k tris. The gold bits at the front and end of the blade as well as the hilt was added using quad-draw. Recreating Mistsplitter’s Model Texturing Mistsplitter Slide 1 Slide 1 (current slide) Slide 2 Slide 2 (current slide) Slide 3 Slide 3 (current slide) Slide 4 Slide 4 (current slide)