About Andy Osorno

 
  • The want to improve and seeing that development is euphoric.
    Seeing my progress in 3D art has liberated me, pushing me to keep challenging obstacles, and continue to ask for feedback. I was lucky to have the staff here at Becker College/ Clark University’s Becker School of Design and Technology to push me and I can’t thank them enough.

    My passion to develop worlds that people can get lost in comes deep from inside my core, where many are afraid to look in. While at college, I’ve met many that have opened my eyes and others that challenged me to keep striving for improvement.

    “I'm tryna blaze a path that I know my *** can learn from” - E-Dubble AKA Evan Wallace “Get on Board”

  • As a Mexican-American, being the first generation of my family that was born in the U.S., and the first to go to college was a challenge in itself. Growing up in the inner city was tough, especially when you’re different from your peers.

    I still remember how excited my mom was when I got into the Scholastic/Gifted program. While I received an improved education, it was one I faced on my own. My parents either worked too late into the night to help or didn’t understand what I was learning.

    I had an identity crisis growing up, and I’m still trying to understand who I am.
    I can safely say that being a hard worker is one defining factor. Learning how tough it was for my mom to support our family when my father left as I reached high school reinforced my aspiration to make the most from college.

    ”I can’t find any good reason, but I still walk out that door.” - Peter Muth, E-Dubble “Night Table”

  • If you told me that I produced 3D art when I was a kid, or even in high school I would not believe you.
    Being a gifted kid destroyed my creativity, I kept being told I was smart and should be a doctor or scientist. Growing up I didn’t know what I personally wanted to be, just what I was expected to be.

    When I enrolled to be a psychology major, I thought that path would be for me. The human mind fascinated me, but I soon made the decision to become a game designer. The split between interest vs familiarity was the dilemma but I don’t regret the decision that was made.

    Learning to be a game dev was completely new to me. My high school didn’t offer much to give me a head start, and I felt I was at a disadvantage compared to others around me, but I quickly caught up. It wasn’t until the end of sophomore year was when another split occurred.
    As much as Becker promoted their game design ranking, it really stopped at sophomore years with electives not really helping designers. To make myself stand out I experimented with Audio and 3D modeling which led me to where I am now.

    The transition to Clark caused a gap in learning audio production as professors made their difficult decisions on where to go following Becker’s closure. My advisor selected me to be a part of the few to have a meeting with the president of Clark and the dean of Becker’s game program. I pushed the need to bring back audio courses as it’s a major part of game dev and there’s already so few students capable of such a vital component. As a group we gave feedback for the upcoming IMD building that’s being built for Becker students, and hopefully kept the Becker formula intact with our feedback in mind.

    ”Watch out for the stubborn little underdog

    We keep it going even when they try to cut us off

    Fall down, back up, brush our shoulders off

    They're throwing stones but we're bigger than a boulder”
    - Peter Muth, E-Dubble “Underdog”